für die Eu version als auch us wird es schon was positives geben

2 chars werden erstellbar sein pro ship ( wenn ich das richtig verstanden habe )
http://bumped.org/psublog/
hier mal der auszug von bumped.org
Phantasy Star Producer, Satoshi Sakai, Addresses his Foreign Fans
There is an extremely long interview posted on 4Gamer, but near the end, it seems Sakai has been watching the international Phantasy Star community for quite some time.
Basically each area will have its own separate server. They plan to have Europe and North America share the same server.
They are also eying on expanding into other parts of Asia, but it’s not at a stage where it can be talked about as of yet.
Since the laws of handling cash items is different in each country, it’s difficult for them to have everyone share the same server.
Since game culturalization will be necessary, there may be some changes to the game’s contents to reflect each nation. (PSUBLOG Comment: Find the list of seasonal lobbies that were data-mined a while back.)
Was shocked at how quickly the Character Creation demo was completely translated into English through a mod.
His official blog entries are translated overnight too. (Who would do such a thing?)
New weapon categories and new classes are coming together. He thinks they’ll make it so that the weapon categories could be used by 2 classes, however, all classes will continue to use the Gunslash.
Aside from that, other tidbits from the interview include:
PSO2 started development back in 2008, back then they were discussing whether the title should be PSO2 or PSU2.
They basically decided upon the cross platform play concept back in 2010.
The development progress for the PlayStation Vita and Smartphone versions are currently underway, but it’s not at a level which they can show you yet. You should wait around TGS for more information about those versions.
The Free 2 Play model was decided upon since the beginning.
Were a bit worried that people wouldn’t like meeting unknown players in multi-party areas, but the reception so far has been mostly favorable.
The highest amount of characters that can be created on each ship is around 2x the maximum number of concurrent connections